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This guide explains how to create such a project, so that you can make any outfit that you previously made or downloaded compatible with existing sliders.Ĭreate a new project in Outfit Studio using the New Project button or menu item. Make sure to provide them with the correct folder structures, and you and your users should be good to go. nif files from the ShapeData/YourProject folder, which are the meshes themselves. osd files from the ShapeData/YourProject folder, which contain the slider data for all meshes of a specific project. osp files from the SliderSets folder, which can contain multiple of your projects at once. If it is not, please follow the (/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides and Documentation) to do that first! How do I share project files with others?Īfter you're done creating your BodySlide project following the instructions below, there should be multiple new files in your BodySlide folder with the names you provided in the save dialog. The outfit you're intending to use has to be converted to the base shape of the body/reference already, such as the base shape of the CBBE body for the specific game. Only after that you will be able to apply your custom presets in the BodySlide part of the program. That means, we need to create the slider data for your outfit, so that it can morph together with the body/reference.
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They can be selected from a list and the final result can be built straight into the data folder of your game. BodySlide projects are created in Outfit Studio and can contain an outfit or body with sliders for customization.
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