Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month. The mean lifespan with no modifiers is 88 years, 6 months.
After 20 years past their guaranteed lifespan this increases to 2% per month. The probability is 0.2% per year that has passed since their guaranteed lifespan. Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.Įach Leader save for the Ruler has a monthly upkeep of 2 energy credits.Įach leader has an age in years and has a base guaranteed lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies.Īfter passing their guaranteed lifespan, leaders have a chance of dying every month. Alternatively it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement. Leaders in the pool are replaced every 10 years. Selected Lineages Leader Enhancement policyĬapacity Boosters Leader Enhancement policy If a leader is recruited another one will be added to the pool.Ī leader can be recruited from the pool for a base cost of 200 energy credits, modified by the following: Each leader pool will contain 3 leaders, or 4 if the empire has the Delegated Functions civic. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. Leaders other than Rulers may be dismissed at any time. For this reason, this patch was created and provided to offer the possibility to improve gameplay and fix a large number of bugs that have been identified.Īpart from fixes and tweaks, the patch also provides map scripts, changes some rules and adds new features and options to the game.All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits. Since the game has a lot of individual elements in its structure, some have presented issues that can affect proper gameplay. You also get an elaborate tech-tree which you can use to set an evolutionary path for your civilization. The game features 18 civilizations to choose from, a wonderfully created 3D world, multiplayer combat over LAN or the Internet and a variety of other aspects that make CIV IV challenging and fun to play.